Category Archives: RPG General
Character creation session went well. Five players in total and a pretty interesting mix of characters forming the core of the Nimbus’ crew.
We’ve got a cross-dressing Captain (Constantine Sirocco) who rules more through force of personality than force of arms. Somehow he’s managed to piss off a NeoVictorian by the name of Jeremiah Belforet. Don’t know how yet, the player left the whys and whens up to me. Constantine’s younger brother, Xanatos, is the Chief Engineer. With his short temper, I dread to think how long the Nimbus’ poor engine will last under his “tender care.” But the kid is a genius mechanic so he should be able to hammer the dents out. These two PCs already seem to have a catchphrase, “I’ll tell mom!” which I suspect is going to be used to drive each other insane. Following on in the grand tradition of Leela of Futurama fame, our one-eyed Chief Helmsman, Zeke, has decided that depth-perception is for chumps. A born skysailor (or skypirate in less polite company), Zeke’s probably got more experience working on airship’s than the rest of the (PC) crew put together. The Nimbus’ Gunnery Sergeant is Jamie Torrent, a crack shot femme fatale with her own stalker. And last, but by no means least, the Nimbus has probably the only medically trained automaton in existence. Quite how Jonathan Neuffe, an Automaton Autocrat, came to be so well trained/programmed in the medical sciences is a mystery. And like all mysteries, he ‘aint telling. As well as being a doctor, he throws a damn fine right hook. There’ll be no messing about in his sick bay.
Character creation went smoothly enough seeing as we only had one copy of the book. In hindsight, I could have done with printing off more than just two copies of the Character Creation Cheat Sheet. I was pleasantly surprised to find that everyone had actually read the campaign blurb on the sign-up sheet. Normally, getting players to read anything about what sort of characters are and aren’t appropriate for a specific game is a chore so it was a nice change. By the time we got to sorting out Airship Skills, all the various skills were already covered by one person or another in the party so people were free to chose what they wanted; either enhancing a skill they already had or gaining a new skill to act as backup to another character.
Sorting out the schtick was relatively painless. After pointing out that bordello was disallowed (mainly due to the character’s ages) the player’s ran down the list quickly. After a brief discussion, they settled on Mercenaries. Not exactly the most unique choice, but a serviceable one. And to be honest, pretty close to how most “adventurer groups” could be described. I do sense trouble ahead, simply by the number of eyes that lit up when they saw Demolitions on the schtick’s skill list. 🙂
Finally we got to Airship Creation. When given the choice of using a tweaked version of the pre-statted ship in the book or customising their own stock Tigerfish, they immediately jumped on building their own. Zeke’s player took charge at this point, assembling a list of features and weapons grouped into either “neccessary” or “optional”. There was some back and forth, but they eventually settled on a design. The Nimbus is not as heavily armed as the Cordelia having two less cannons, and it only has one grappling hook launcher. It does however have a bow mounted Lighting Gun and extra armour plating. Being a Mercenary ship, they didn’t need to take any special features for their schtick, with the possible exception of a Sick Bay and Weapons Locker. They did pick up a Solid Rocket Booster for those quick bursts of speed during chases. Surprisingly however, they chose not to purchase any cabins so all the crew sleep in hammocks on the gundeck. No fancy cabin for the captain either (to the disappointment of his player). They still have 10ARPs of space which I believe they’re holding on to for any upgrades or additional features they discover they may need once play begins.
There was no time to go through the rules of the game with anyone, and no time to into any great detail about the setting, other then reiterating the campaign setup. There should be time for that in the actual first session.
Next time, The Tribulations of Scabby Jack
With glowing red eyes, the wolfspawn slowly stalked down the darkened corridor, sniffing at the air. “Come out little boy, I know you’re in here. I can smell you.” The creature’s gravelly voice echoed through the abandoned apartment building, it’s six-foot form nearly filling the width of the rubbish-filled corridor. Suddenly his quarry, a teenage boy in ragged clothes, burst out of one the rooms and began running down the corridor. He was clutching his arm, blood trickling from between his fingers. Baring its fangs in a smile, the wolfspawn began running after him, its paws pounding on the floor; the hunt was on.
The boy darted down the corridor, leaping over obstacles and gaps in the floor. Glancing over his shoulder, he saw that the wolfspawn was rapidly gaining ground. He appeared to change his mind, instead of continuing to run towards the stairwell, he jumped through a hole in the plasterboard walls into one of the apartments. The wolfspawn followed, making a hole of its own as it ran straight through the thin walls in pursuit of the boy. The boy scrambled across the floor, shielding his eyes from the flying wall fragments. “Why can’t you just leave me alone?” He yelled desperately.
The wolfspawn didn’t answer and instead paced back and forth in front of the boy, savouring the smell of his blood. Without warning, it launched itself at the boy, its fangs bared and ready to strike. However, the boy quickly rolled out of the way, ducking under the wolfspawn and evading its jaws by a matter of inches. As the wolfspawn landed on the floor, the boy jumped to his feet and ran towards the boarded up windows. He brought both his arms up and leapt through the window, splintering the wooden planks. Sailing out the window, he plummeted towards the alleyway five stories below. The boy reached out and grabbed a telephone cable strung between the apartment building and its nearby neighbour. He grunted in pain as it arrested his fall but the strength of the cable wasn’t strong enough to take his weight and it snapped. Still holding onto it, the boy was swung down against the neighbouring building, slamming into the wall. The impact was hard, and try as he might he couldn’t stifle the yell of pain as he hit his injured arm. Watching from the window, the wolfspawn snarled as the boy let go of the cable, kicked off the wall, and somersaulted through the air before landing crouched on the floor. “You can run boy,” the wolfspawn called out, “but you can’t hide. I can smell your blood from a hundred miles away.” They locked eyes for several seconds, the boy panting heavily.
“I’ve gotten pretty good at running the last couple of years,” he yelled back before bolting down the alley.
Running into the deserted street, the boy jumped onto the bonnet of an abandoned car and used it as a launching point to leap clear over a chain link fence topped with razor wire. Landing on his feet, he quickly disappeared into the darkness of the junk yard beyond.
The wolfspawn howled in delight; this quarry was proving to be a little more elusive than he had first suspected. This was going to be fun. As the last echoes of the howl were lost to the wind, the wolfspawn leapt out of the window, bouncing from wall to wall on its way down to the ground. It ran across the road and used the same trick as the boy, using the abandoned car to leap over the fence. The immense weight of the wolfspawn crushed the car, causing the still unbroken side windows to explode outwards. It failed to clear the fence but the flimsy steel wire was no obstacle to the wolfspawn as it tore through it, buckling the fence as it chased the boy into the junk yard.
The air in the junk yard was a jumble of smells, oil, petrol and diesel, rusting metal, decaying rubber, decomposing body parts. From the smells, the wolfspawn knew that somebody had been busy in this yard, and not just in the scrap metal business. However, the many overlapping smells obscured the boy’s scent; he’d have to track the boy the old-fashioned way, by following his footprints.
Slowly, it began to creep between the mounds of scrap metal, keeping an eye on the piles of rusting cars. Any of them would make a good hiding place for the boy. A clatter of metal on metal echoed through the night, the sound bouncing around the junk yard like pulses of sonar. The wolfspawn could almost see the waves of sound as they swept past, tracking them back to their source and locking on to the boy’s location. It bounded up a pile of scrap, sliding down the far side into a cul-de-sac formed by three overflowing piles of scrap. As it landed, a miniature avalanche of scrap caused by its slide blocked the exit behind it and it looked over at the terrified boy, grinning a fang-filled smile.
The boy looked around, desperately searching for an exit and the wolfspawn watched as a look of terror passed over the boy’s face when he realised that he was trapped. He backed up against the pile of scrap behind him, trying to get as far away from the wolfspawn as possible. “Little boy, scared and all alone in the night,” the wolfspawn taunted as the boy nervously fiddled with an amulet around his neck, “got any last words before I feast on your heart?”
Taking down his hood, the boy looked up at the wolfspawn, smirking slightly. He grasped the amulet firmly, a wolf talon on an old leather string, the fear in his blue eyes gone and replaced by a mischievous twinkle. “Who said I was alone?” There was a burst of white light and a spectral form erupted from the talon, landing in front of the boy. The spectral form coalesced into that of a wolf, smaller than the wolfspawn, but no less impressive, it’s white and brown fur a stark contrast to the wolfspawn’s blood spattered grey. “Say hello to partner, Orin,” the boy said cracking his knuckles. A tattoo in the shape of a twisted four-pointed star on his right shoulder briefly glowed, its blue light shining faintly through the material of his hooded top. The light spread down the veins of his right arm before racing over the rest of his body, fading moments later. “You’ve hunted scions for the last time, spawn breath.”
Snarling, the wolfspawn charged at the pair, he wasn’t going to let some whelp and his mutt get the better of him. It was time to end this game.
“How’s the arm Cam?” Orin asked, walking over to the boy as he sat on a pile of tyres with a small backpack at his feet.
“Meh, I heal quickly enough.” Cam took off his hooded top and inspected the gash on his arm. It had been hurt when he had allowed the wolfspawn to slash him with its claws whilst it chased him. He had done this in an attempt to appear weak and helpless. It had been a calculated ploy, luring the wolfspawn into the ambush; one that Orin had not accepted without argument. Cam could tell that his friend and guardian was still a little mad at him for not listening. The gash wasn’t deep and it was still bleeding. He reached into the bag and pulled a strip of “clean” cloth that he used as a makeshift bandage, wrapping it around the wound. A little bit of blood soaked through but the material stopped the bleeding. The gash would probably leave a scar, but it wouldn’t be his first; he had a few already. With his top off, the scar he had received from a wolfspawn three years ago was clearly visible, slashing across his belly and left side. It was the first time he’d seen a monster and it was a night he’d like to forget, if only the nightmares would let him.
Satisfied that his arm was okay for the moment, he put his top back on, hopped off the tyres and walked over to the corpse of the wolfspawn. The beast hadn’t taken long to defeat, little more than five minutes. Between the two of them, they had managed to do it without sustaining any injuries more serious than a few grazes and bruises.
Taking out a small knife tucked into his sock, he reached down and cut off the long central talon from each of the wolfspawn’s claws. The creature’s eyes had also solidified in its death becoming red crystals. “These should be worth a bit on the market,” Cam said digging them out with the knife, “this city does have a goblin market, right?”
“As far as I know.”
There was a squelching sound from the corpse and it started to sag. It had only been dead for a couple of minutes but it was already starting to dissolve into a black, oil-like ichor. In a matter of seconds, there was nothing left of the wolfspawn except a pool of ichor. Cam knew that too would soon disappear, evaporating in the dawn sun. “Let’s get out of here Orin, I’m beat,” he said, putting the talons and eyes into the backpack.
What a sight they must make, Cam thought as they walked down the street. A scruffy homeless kid with dirty and ripped clothes, a blood soaked makeshift bandage around his upper arm visible through the torn sleeve of his stop, a scar on his face, and a large wolf-like dog following him like a loyal pet. Lucky for them it was past midnight and there was no one around to see them, at least no one who cared that is.
“You need to be more careful,” Orin said cautiously, coming up alongside him.
“What do you mean?” Cam asked innocently, knowing full well what Orin was going to say.
“Using yourself as bait like that, it’s reckless and stupid.” The wolf hopped in front of Cam, forcing him to stop. “The last time you faced a wolfspawn you were almost killed! This time you got lucky.”
“Last time,” Cam snapped, “there were four of them and I was just a kid.”
“You’re still a child Cam, and the only reason you survived before is that your father saved your life.”
“I’m not a kid anymore, I’m fifteen. And I asked you never to talk about that man!” Cam was almost yelling; his face flushed red with anger. He pushed past Orin and continued walking briskly down the street; his shoulders and back tensed.
Orin walked behind him for several minutes before Cam broke the awkward silence. “Sorry for yelling at you like that. You’re my oldest friend Orin; I know you’re only looking out for me.”
“You know, if you had been born in Ancient Greece, you would be considered a man by now,” Orin said, “and you would have been trained from birth in how to use your abilities.”
“Yeah,” Cam said smiling, “but the nearest I’ve been to Ancient Greece is Athens in Ohio. I guess I’ll just have to make do with what I learned in Ms McKenna’s seventh grade history lessons and watching way too many Jackie Chan movies as a kid.”
Orin laughed, which was a disturbing sight to those not used to the large wolf spirit. “I suppose that would explain your terrible form and lack of technique.”
“Did you just insult the fists?” Cam asked in mock indignation. “You do not insult the fists.”
Eventually, after nearly an hour of walking, they arrived at a sleazy motel. The sort of motel frequented by prostitutes and drug dealers and didn’t think twice about renting a room to an unaccompanied fifteen-year-old boy who paid in cash. He was sure the manager thought that he was some runaway kid or gang member and if wasn’t already involved in business of its two main group of clients, he soon would be. It was a dangerous place to stay, marginally safer than sleeping on the street, but only just. On his first night, he’d been accosted by a junkie attempting to steal what little money he had, probably trying to get his next fix. All that the man got of it though was a broken nose and a few bruises. Not long afterwards, he had been approached been a group of men decked out in bling and carrying poorly concealed handguns; their get up screamed gang members. They’d offered him a job, saying they could use a “scrappy little punk” like him. Cam had refused, politely but firmly; there was no way he was going to get involved with the drugs trade; or the sex trade for that matter, they had been disturbingly vague on what they wanted him for. He hoped they had gotten the message; he didn’t want any trouble from them.
With Orin close behind, Cam walked across the parking lot towards their room. The lot wasn’t deserted, even at this time of night; two men sat on the bonnet of a car, watching Cam closely. He kept his head down, watching the two men out of the corner of his eye. They were probably just lookouts for the gang that used the motel as a drug den and whorehouse, but he wasn’t taking any chances. Cam had been on the run for three years, hunted and tracked by monsters and individuals who wanted to kill him for what he was or wanted to use him for that same reason. He hadn’t survived this long by being complacent.
Cam didn’t relax until he was safely in his room; the door closed and jammed shut with a baseball bat. “I’m telling you Orin, if it weren’t for the fact that this is the only place we can stay without attracting too much attention, I’d seriously consider finding somewhere else.”
“Pity,” a voice said from the darkness, “this place has character.”
Cam span round, slapping the light switch and dropping into a combat crouch. Why hadn’t Orin detected someone was in the room? His heart was pounding, adrenaline coursing through his system. Then, he saw who the intruder was.
Sitting in a chair, with a bottle of beer in his hand, was a gruff middle-aged man in a leather jacket. Leaning against a wall shotgun and massive sword, its blade at least two meters hilt to tip. Cam stood up and fixed the man with a smouldering glare. “Ares, what the hell do you want?”
The Greek god of war sighed. “Just once, would it kill you to call me dad?”
Genre: Cinematic (Anime-style) Fantasy
Long ago, when the world was still whole, the land and the heavens were wracked by a titanic conflict called the Godswar. A war between the Gods and Titans. In the final stages of the war, as they neared defeat, the Titan’s took revenge on the world they believed had betrayed them. They directed all of their power at the world, all of the hatred and anger, and the world itself was shattered by the force of the magic unleashed. The world broke into a thousand pieces, each drifting through the skies. Scattered across them were the survivors of the Godswar. Slowly, the mortal races began to rebuild under the guidance of the Gods. Two thousand years have passed since then and war once again threatens the world. A prophecy has arisen; five young individuals will join forces to reunite the shattered pieces of the world. But there are those willing to go to war to prevent any change to the status quo.
This is an action adventure style fantasy game, with just a hint of animé or Japanese-style fantasy CRPGs. There’s a mixture of technology and magic present. Alchemical steam turbines, early firearms, clockworks and rifles, cannons, crystal power sources, and intelligent constructs. In some cases, magic will be used to duplicate modern day technology.
All the characters (who are between 14 and 16) have grown up together on a small sky island, having lived on the island for most (if not all) of their lives. The island itself is small and peaceful, far away from the bustling heart of civilisation. There is only a small village on one end of the island and a small cluster of farmhouses (where the character’s live with their families) on the other.
The characters are:
- Kael – a 16 year old Skyboarder
- Daedalus – a 14 year old rookie mage and tinkerer
- Maddie – A 15 year old blacksmith’s daughter
- Kenichi – a 15 year old trainee ranger only a few months away from taking the guild exam
- and Victoria – a 15 year old “bad influence”
Character creation took two weeks due to player absences. This worked to the game’s advantage since we only had one copy of SWEX (and a copy of the old hardback). It meant that we could take time to create the characters and be sure they all fit into the game.
A couple of changes were made to character creation. Because character’s in anime tend to be more powerful than they ought to be, I allowed players to ignore any rank requirement other than Legendary for their free Human edge (its a humans only fantasy setting). All other requirements still stood. We also decided that the Boating skill referred to any skyship or flying vehicle that used wind as a means of lift or propulsion. Piloting referred to powered flight that used mechanics, alchemical steam turbines or straight up magic. Character creation went well. Two of the character’s started off with an Arcane background. Kael’s Skyboard was determined to be a product of “Weird Science” and Daedalus took Sorcery.
One thing was kept from the players and that was that each of the character’s would begin play with a custom Arcane Background called “Exemplar” on top of anything they bought at character creation. The Exemplar edge gave them 2 powers selected by me and 10 power points (which stacked with Daedalus’s sorcery but not with Kael’s Weird Science). Each Exemplar edge was themed towards one of the five elements of the setting.
- Kael – Metal (Wall Walking, Intangibility)
- Daedalus – Water (Analyse Foe, Healing)
- Maddie – Metal (Armour, Warrior’s Gift when using bladed weapons)
- Kenichi – Wood (Entangle, Shapechange)
- Victoria – Fire (Leaping, Quickness)
Any Exemplar power that had a range of touch was changed to Self (with the exception of Healing)
The week between the end of the chargen and the 1st session, I printed of DnD4E style powercards using the Magic Set Editor program (PDF of cards found at http://www.box.net/shared/ra4n6y2i8r). I did a card for each power, each Arcane Background, and a couple of the custom items that player’s requested at chargen (a sunstone and spellstone for Daedalus, and a Krull-style glaive for Kenichi)
Once all that was done, all that was left was to actually run the game. 🙂
Game started off early on a weekend morning and the character’s got to describe their morning routine. Maddie went down in to the village to open her father’s smithy, Kenichi went hunting down in the small woods that ran along the side of the island. Daedalus (who is Kenichi’s cousin) got breakfast. Vicky went off in pursuit of Maddie and Kael went for a morning “run” on his board.
About 11 o’clock they all met up at the smithy for one reason or another. Daedalus looking for some scrap to tinker with, Kael was after a new bracket for one of his board’s lifter crystals, Vicky and Kenichi just to hang. Maddie’s father came down and took over the shop (throwing Vicky out at the same time). They decide to go down to the wooded plateau where Kenichi goes hunting in order to explore some of the old crystal mines. At this point, Daedalus casually mentions that Jenny heard that Kenichi likes Vicky. As in “likes likes.” Oh the teen drama.
At this point, I was asking them to make periodic notice checks whenever they got near the edge of the island. A small craft was “orbiting” the island from within a cloud bank. However, no one seemed able to roll above a three (except of couse for Kenichi’s pet hawk which unfortunately couldn’t speak to tell anyone).
They get to a likely looking cave and light their various light sources and enter. As they explore, they find lots of little crystals left embedded in the walls and ceiling, the mines haven’t totally played out but are still disused. Vicky notices that the wooden supports don’t seem exactly strong just as Daedalus sees a really cool looking crystal in the ceiling. Before he can be stopped he reaches up and yanks on it. The roof rumbles, the supports groan and the cave begins to collapse. AGILITY rolls are made to see who gets out. Everyone but Kael and Daedalus makes it. Maddie gets a raise so I rule that she was able to grab D and pull him out of the way in time. It takes several seconds for anyone to realise that their group of 5 has become 4. Just as K walks THROUGH the collapsed mine entrance coughing and spluttering. Kael had just manifested his first elemental power, Intangibility.
At this point, it should be mentioned that although the PLAYERS knew about their elemental powers, the character’s didn’t. At the start of the session I told them that after two weeks of trying to come up with a way for them to manifest their powers spontaneously, I had given up. It was up to them to figure it out.
After some humourous stone throwing, and skydiving into the ground, he rematerialised. K couldn’t wait to show this new power off at the next Stormjumping competition (an extreme sports version of skyboarding). Realising they were all covered in dirt and dust, they retired to a nearby pool for a bit of swimming. Cue some spirit rolls from the three teenage boys as their female friends got wet and splashed each other in a perfect fanservice moment (Kenichi failed and promptly got a nosebleed).
It was at that someone noticed (finally!) the ship circling the island. It was a few miles off and was generating great gouts of steam. This must mean that it was a Commonwealth ship (Common Knowledge rolls for the win) as they were the only country that uses Alchemical Turbines as a power source. Curious as to what a Commonwealth ship was doing so far from its home territory (and so close to their mortal enemy, the Empire) they decided to try and find out what type of ship it was. Daedalus remembered that there was a ship recognition guide in the school library and so the plan was made, for the first time in history a bunch of teens would break into school on a weekend to do some studying.
This was Vicky’s time to shine, easily picking the lock on the door to the small village school. The book was found easily and they identified the ship as a Kestral Class – Command and Control ship used by the Commonwealth to rely instructions to other ships engaged in fleet actions. An impressive feat of mental arithmetic from Deadalus showed that that the ship was circling the island once per hour and if his calculations were correct, they should be able to see it from the school by now. Grabbing the school’s one and only telescope they climbed up onto the rough and located the ship. It seemed to be signalling something using semaphore and flashing lights. None of the group can understand the signals so they decided to find someone who can. Naturally, this means breaking into the harbourmaster’s house to steal his book on semaphore signals which he obviously has.
As they cross the village, a small tyke runs up to Daedalus and tells him that their mum’s want them all home. Ignoring this they continue to the harbourmaster’s house. While Kael provides a distraction by showing off his Skyboarding in the market square, they break in. A quick search found the book but clumsly Daedalus struck again, knocking over a vase and smashing it in an almighty crash. The group fled the house.
Meanwhile, Daedalus was in the square showing off. On one of his more aerobatic manoeuvres, he spotted several shadowy shapes hidden in the clouds just below the island. Curious, he dived into the cloud narrowly missing crashing into the armoured hull of a skyship. As he frantically dodged out of the way, he peered through an open gun port and saw ranks of men readying their weapons and armour. There were at least 6 Commonwealth warships hidden in the clouds, each with over 50 armoured soldiers preparing for battle. In panic, he rocketed up out of the cloud and streaked through the market square screaming “The Commonwealth is coming!” Behind him, as one, the ships rose up out of the cloud and opened fire on the village.
Seeing the normally over confident Daedalus running away, and with cannon fire exploding around them, the rest of the group decided to “screw this for a game of soldiers” and ran too, jumping onto a horse and cart and fleeing. Sadly, no one had either the Drive or Ride skill so it was a short journey. After narrowly missing plowing through panicked villagers, the cart struck a low wall and flipped over several times, sending the group flying. They each took damage (a single wound), except for Maddie. As she flew through the air, liquid metal engulfed her body creating a protective layer (manifesting the Armour power). D’s leg was broken (although only taking one wound, a severe injury was good flavour for what happened next) with the bone sticking out the side. Clutching the wound, his hands glowed and he manifested the Healing power, completely healing the broken bone. He was able to repeat this feat on the gash to the head that Kenichi had suffered. However, despite repeated attempts he was unable to heal Vicky’s fractured rib. Behind them, one of the ships had landed at the docks and was unloading troops.
Kael, having calmed down, came back at this point and the reunited group heading down onto the wooded plateau where they hoped the tree’s would provide some cover. They plan was to follow the plateau along the side of the island, climbing up at the other end next to the farm compound where they all lived. Unfourtunatly, the cliff path down into the plateau was in full view of one of the attacking ships which opened fire. The cannon balls struck all around them, showering them with rock chips but causing no injuries. However, one of the cannonballs struck the cliff just below the path and just below Kenichi. The explosion threw Kenichi off the path and off the side of the island, he plunged into the clouds. Kael dived off the path after him but lost him in the clouds. Fearing that they had just lost their friend, they were surprised when a hawk flew out of the cloud, landed on the path and turned into Kenichi. He had just manifested the Shapechange power.
They hurried down the path, across the plataeu and climbed back up to the farm compound.
It was deserted, there was no sign of their parents, the horses were gone. A note tacked to the back of the front door told Daedalus to gather his friends and head to the old barn. Look under the straw. Kael found a small leather pouch containing a crystal with a hexagonal cross section and strange runes etched on it. A note said that he might need this and “not to wait for us if we’re not back in time.” They headed to the old barn and looked under the strawpile. They found a trapdoor that led to a curving stone staircase. The staircase opened up into a large chamber beneath the barn, the roof of which was made up of the wooden floorboards of the barn above.
Inside the chamber they found a small skyship, no sails, no steam vents, no gas bag, only a pair of slender crystal turbines on outriders. An imperial design. The nameplate along the side read “HMS Hurricane” and Kael remembered that a ship called the Hurricane had been stolen from the Imperial Fleetyards 14 years ago and never recovered. If he remembered correctly, it was a prototype for a fast courier ship. The front and back loading ramps were down and by the rear one were several bags waiting to be loaded the contained clothing and a few possession. On the ship itself was a few crates of food. Apart from that this ship was empty and unfurnished. There was no sign of their parents. Looking around the chamber they say that machinery was connected to the roof and it looked like it opened or retracted. Along one wall was a heavy metal door. On the bridge of the ship was a hexagonal slot just next to the controls. The crystal that Kael had found looked like a key.
They heard voices above, and the sounds of people moving around. Keeping quiet, they realised that it was Commonwealth soldiers and they were looking for THEM. Kael put the crystal in the slot and the ship started to power up. Displays lit up and one of them reported that an unknown ship was blocking the drydock exit. It asked him if he wanted to use the “Emergency Egress System”. Without hesitation he clicked on yes. The metal door groaned open revealing a darkened tunnel going down at a 45 degree angle. The cradle the ship was resting on started to tilt upwards, lining the ship up with the tunnel. As the crystal turbines reached full power, the clamps were released and the ship began to accelerate down the pitch black tunnel.