Category Archives: RPG General

Voyage of the Nimbus – Session 6

Trouble in Helium City, Part 3

As the truck pulled away from the hotel, carrying what was correctly suspected to be Xanatos inside a wooden box. Jamie, Storm and William gave chase. Storm pulled his axe out and began to chase on foot whilst Jamie impressed upon a horse-riding gentlemen the importance of stopping the horrible man that had kidnapped her poor younger brother. Apparently, Jamie has womanly wiles that even she didn’t know she had. She cut a dashing figure as she fired her revolver from horseback; her bullets spoinging of the truck’s body. William decided not to immediately give chase. Still carrying his bow, he instead opted to loose a brace of arrows at the fleeing Jeremiah.

With the bullet impacts and the arrows, which shattered the rear window and struck Jeremiah as he drove, their NeoVictorian quarry soon became aware that he was being pursued. The truck accelerated away, Jamie galloping along after it. Storm realised that he would never catch up on foot. He ran over to a hogtrike that had pulled to the side of the road. Without saying a word, he grabbed the startled driver and threw him to the floor then leapt onto the hogtrike, gunned the engine and drove off in pursuit of Jeremiah’s truck. While William’s bow still gave him the range, the automaton loosed a few more arrows before realising that he needed to find some form of transport otherwise he’d be left behind. He quickly found a horse, clambered on to it, and set off in pursuit.

Eagle-eyed Jamie noticed that Jeremiah was heading towards a cluster of mooring posts on the edge of the city. In addition, she could see that he was flashing his headlights in a repeating pattern. It was obvious to her that he was signalling someone, even if she couldn’t work out exactly what he was saying.

Meanwhile, at a nearby cafe, Constantine and Zeke were waiting for a signal. A signal such as a truck being chased by his first mate on the back of horse, his boarding officer riding a hogtrike and waving an axe like an Australian post-apocalyptic villain, and his cabin boy struggling to keep on another horse. Zeke, decides that letting the others have all the fun is just not on. He ran out of the cafe, into the street, and leapt on top of a passing van heading in the right direction. Jumping from vehicle to vehicle he slowly gained ground.

Storm’s hogtrike pulled alongside Jeremiah’s truck and the youth jumped across onto the bonnet of the truck, wielding his axe and smashing it down onto the windscreen. Jeremiah was stunned by Storm’s sudden attack that he failed to notice the horse that Jamie was riding pull up on the driver’s side. She fired at Jeremiah through the side window and the bullet struck the man, distracted by Storm’s axe narrowly missing his head, was struck in the side. He slumped over the wheel, twisting it as he did so. The truck swerved, flipped, and rolled over several times before coming to a stop. Storm was luckily flung clear of the wreck and walked away with any a few bruises and scuffed clothes.

A banging from the box on the back of the truck, and a muffled “get me the *%@# out of here!”, revealed that Xanatos was indeed hidden inside; having been taken back the Jeremiah’s hotel room under false pretences and then drugged. Storm and Jamie helped him out of as the others arrived; Constantine arriving in a taxicab.

As they gathered around the overturned truck, a low drone from overhead filled the air and a large airship eclipsed the sun. Hovering low over the city, and in violation of Helium City’s “no overfly” ordinance, was a large airship of Imperial design. A series of hatches along its keel opened up and eight objects dropped down, slamming into the ground. They were armoured ganger automatons; a chain gun in place of their left arms, a retractable blade in their right, the metal of their armour has black and without insignia. Each of the automatons was still attached to the airship with a heavy-duty metal cable.

The crowd of bystanders backed away quickly with panicked whispers of “Chuno Ggun” as the automaton’s surrounded the truck with a protective cordon. They quickly extracted the unconscious Jeremiah and were winched back up into the ship. As soon as they were aboard, the airship moved off before Helium City’s air defence could respond.

Constantine and his crew decided to make a sharp exit and return to the Nimbus before the authorities showed up with uncomfortable questions. He was more than a little perturbed that he may have earned the ire of a Chuno Ggun agent.

Things began to settle down over the next couple of days. Pine Coffin managed to use the evidence gathered to get all charges against Xanatos dropped. He even managed to get the Lightning Pistol back, which Constantine quickly confiscated. The next morning, the crew awoke to a curious sight on the front page of the Helium City Herald; a blurry photo of Jamie on horseback charging down the street. The photo was accompanied with a story that painted her as a dashing lady who courageously confronted a dastardly Imperial agent intent on making off with her defenceless younger brother.

A few days after getting Xanatos back, Constantine ordered the entire crew to rendezvous at a hotel somewhere in town for a job. Jamie had hired a pair of covered trucks to transport the crew. When they arrived, Constantine sent the crew into a darkened room. When he joined them a few moments later with Xanatos, the crew yelled surprise. Jamie and Constantine had arranged for a surprise party to celebrate the captain’s little brother’s 17th birthday.

After a night of drunken debauchery and it was time to get back to work. They were approached by a representative of the North American Geographical Association a potential job offer. Accompanied by his officers, Constantine paid a visit to the NAGA office in town where he met with a Doctor James Winston III. He explained that the organisation was putting together an expedition departing in a weeks time for Russian America and they were looking hire on a small number of persons to provide shipboard security for the duration of the trip. After reading about the activities of the Nimbus’ crew in the paper, it seems they were an obvious choice. Doctor Winstanley was looking to hire 10 of the Nimbus’ crew. After realising that the Nimbus could get on with some simple trading work while they were gone, Constantine quickly agreed. The details were worked out, contacts signed. All they needed to do now was gear-up for a trip beyond the arctic circle.

Next time – Cold Front

Wikilinks Jeremiah Belforet (Updated)The El DoradoNAGADr James Winston III


Voyage of the Nimbus – Session 5

Trouble in Helium City, Part 2

The evidence was mounting that Xanatos been framed. The Doc had taken a blood sample from Xanatos and tested it. There was alcohol in it, but not enough to explain Xanatos’ hazy memory of the previous night, nor enough to impair his judgement. Jeremiah’s presence only seemed to cement the possibility.

Constantine asked Jamie, accompanied by Storm and William, to keep an eye on Jeremiah as they were unlikely to be recognised by the NeoVictorian. They followed him from the coffee bar to Helium City’s small NeoVictorian Quarter. He walked into an up-scale hotel that catered almost exclusively to visiting NeoVictorian dignitaries and IAN officers.

Meanwhile, Zeke had met up with the Doc and Constantine at a teashop. Constantine was in dire need of some civilised sophistication. After filling Zeke in on the situation, they discussed their options. A daring rescue was quickly ruled out. For once, the adage “Just because you can, doesn’t mean you should.” This meant, despite some groans, they would not broadside the police station. At the very least, it would violate Helium City’s “No Overfly” ordinance. Zeke suggested they get a lawyer. At the very least, they’ll be able to say they tried to follow the rules. He recommended a fellow by the name of Jonathan Pine Coffin.

Back at the hotel, Jamie and the others had selected a vantage point on a building opposite to keep an eye out for Jeremiah. They didn’t have to wait long as soon after he had arrived, Jeremiah decided to have brunch on the balcony of his hotel suite. William noticed while Jeremiah was eating that his right hand was bandaged and as he rolled up his sleeve minor burns could be seen on his forearm. Exactly the same type of burns left behind by a malfunctioning lightning pistol backfiring. After watching him for an hour, they decided to head to the teashop to rendezvous with the others; arriving just as Constantine, Zeke and the Doc left to go visit the lawyer.

En masse, they arrived at the offices of Jonathan Pine Coffin finagling their way into an immediate appointment. Despite making a rather intimidating group, Pine Coffin didn’t seem that fazed. Constantine explained the situation with Xanatos, and their suspicions in regards to Jeremiah. After listening carefully, the lawyer agreed that their claim that Xanatos had been framed might have some merit. It wouldn’t be the first time that a wealthy individual had bought some injustice in Helium City. After negotiating a fee, Pine Coffin agreed to take on the case.

The rest of the day saw Jamie and Co (Storm and William again) monitoring Jeremiah’s movements whilst Pine Coffin looked into a few things. Constantine meanwhile had calmed down long enough to finally go and see his brother. Xanatos seemed to be doing okay in jail, although he couldn’t remember anything from the night before. Surely if he’d gotten drunk enough to do the things they’d said he’d done, then shouldn’t he have a hangover? Nevertheless, he was most insistent that Constantine “not tell mom.”

That evening, after Jeremiah went to visit a high-class brothel, they reconvened on the Nimbus. Pine Coffin had had another round of testing on a sample of Xanatos’ blood done and discovered that not only was the level of alcohol in the blood insufficient to cause intoxication, but there were traces of a very powerful sedative. He planned to gather the evidence together and present it to the authorities next morning in the hopes that he could get the charges dismissed.

However, shortly after breakfast, Pine Coffin paid an unexpected visit to the Nimbus with news of a worrying development. Someone had paid Xanatos’ non-existent bail and the youth had been released into the care of someone matching Jeremiah’s description. At this point it appeared the gloves were off and as the crew began to discuss using their mercenary skills (it’s not just a Schtick, it’s a skill set!”) to rescue Xanatos from where they assumed he was being held (Jeremiah’s hotel), Pine Coffin decided that it was time before he became an accessory to something.

Jamie and Co, accompanied by the Doc, hurried to the hotel. In order to get passed the front doorman without attracting too much attention, they had to “dress up” to look like they belonged there. In Jamie’s case, this meant wearing a dress for perhaps the first time. As they approached the hotel however, they spotted Jeremiah having a box loaded on to the back of a truck. A box large enough to fit someone inside. Jeremiah got into the driving seat and drove off.

Next time Trouble in Helium City, Part 3

WikilinksJonathan Pine Coffin

Voyage of the Nimbus – Session 4

Trouble in Helium City, Part 1

Swooping out of the sky, the Nimbus bore down on their target. They had been hired to retrieve stolen property being carried aboard the Condor’s Flight, a Piranha-class airship crewed by smugglers who had left Helium City in a hurry. Catching the Condor by surprise, they quickly gave chase. The smuggler’s shed altitude and dropped into Palu Duro canyon.

Zeke slotted the Nimbus in behind the Condor as Constantine encouraged the crew. Xanatos tinkered with the engines, eaking out a few extra revolutions from the props. They banked and turned down the canyon’s twisty path; the Nimbus quickly gaining ground thanks to everyone’s efforts. As they neared, William sniped at the enemy ship from his position in the dorsal crows nest, his bow giving him a range that no one else had.

The Condor’s crew didn’t waste time returning fire. They fired a net at the Nibmus’ port engine, entangling the props and shutting the engine down. The ship slewed to the side due to the thrust imbalance. Zeke throttled back the starboard engine and yelled for Xanatos. The young engineer clambered out onto the port engine and started to cut at the net’s strands. It takes him a couple of minutes to clear the net and restart the engine and by the time he has, the Condor has pulled ahead.

Throwing open the throttles, the Nimbus streaks forward after the Condor. The smuggler’s luck runs out and they careen into a sandstone pillar, rebounding out across the canyon. The Nimbus, unable to avoid the collision rear-ends the smuggler, taking only minimal damage but ending up alongside the Condor. The two ship’s exchanged broadsides as Jamie used the grappling hook launcher to snare the Condor and reel it in.

Storm led the boarding action, leaping across to the Condor and laying into its marine contingent with his battleaxe; swinging it around like a barbarian warrior of legend. He quickly carved his way through the marines, earning himself the nickname “Slayer” from the Nimbus’ crew. The rest of the officers weren’t far behind with both Zeke and Xanatos leaping into the fray while Constantine, Jamie and the Doc sniped from the deck of the Nimbus. Even William got in the act.

The smuggler captain seemed to focus is ire on Constantine, aiming at him with a funky-looking handgun which turned out to be a pistol-sized version of a Lightning Gun. However, the weapon seemed to malfunction as the captain fired it, backfiring and dumping its charge into the grip instead of the barrel.

Meanwhile, the boarding party had made short work of the marines and had begun to engage the Condor’s crew proper. They proved no match for the Nimbus’ crew. Their will to fight deserting them completely when Constantine, William, the Doc and Jamie all fired upon the Condor’s captain. When the smoke cleared, there wasn’t much left of the perforated, punctured and scorched enemy captain. The surviving crew quickly surrendered. There was a dispute between Xanatos and Constantine over who should get the enemy captain’s Lightning Pistol. Constantine thought that as Captain he had a right to first pick. Xanatos argued finders keepers. Somehow Xanatos won the argument.

After recovering the stolen item, the Nimbus’ crew helped themselves to the Condor’s cargo. Constantine had agreed that the Nimbus could keep whatever cargo could be looted from the Condor in lieu of a regular cash payment, This turned out to be a shrewd decision as they were able to net just over a thousand helios in loot, plus the salvage cost of the defeated Condor. With their prize in tow, they returned to Helium City.

After making port in Helium City, the crew sold the Condor and its cargo. Constantine was already thinking big and was planning on acquiring a second ship, possibly a Barracuda. The crew was in good spirits, as they split up to enjoy their new-found wealth. Zeke went to a club to engage in some “gentlemen’s boxing” (read “fight club”). Constantine decided to splash out on some art visited a gallery. Jamie and Xanatos were dragged along but Xanatos stormed off when his brother told him in no uncertain terms that he wouldn’t allow him to drink inside the gallery. Constantine ended up with a rather … um … controversial piece. A water colour of Emperor Victor Joseph Hypocrates III cavorting with a pair of under-aged NeoBedouin girls who each possessed distinct feline characteristics (a fact made more controversial with the fact that the Emperor himself is only 13).

The next morning, as everyone sat down to breakfast someone was missing, Xanatos. Asking around the crew, they discovered that the last anyone saw of Xanatos, he was heading into a tavern. Concerned, they went looking and after some searching they found the tavern in question. A local mentioned that there’d been some trouble at the tavern the night before, some poor bastard had been taken to hospital and a boy matching Xanatos’ description had been dragged of by the police.

Wondering just what his brother had gotten himself in to, Constantine went to the local police station. He learns that Xanatos has been arrested and charged with attempted murder. It seems he got into a fight in the tavern and shot a man with the lightning pistol. They had a witness, a suspect and physical evidence (the gun), a conviction would be easy. There was no bail since Xanatos was considered … ahem … a flight risk being a skysailor.

Constantine sent the Doc to go check on Xanatos as he was worried that if he saw him, he’d punch his lights out. Leaving the police station he noticed someone sitting at a coffee bar opposite the police station. It was a NeoVictorian gentlement that Constantine recognised easily,Jeremiah Belforet. The man noticed Constantine standing outside the police station and he raised his coffee cup in mock salute, smiling slyly.

GM’s Commentary 🙂

Three comments this week. Firstly, I really need to look at the combat rules. I’m pretty sure everyone’s meant to declare their intentions, then everyone acts. I’ve gotten to use to combat systems where its declare-act-resolve all in one go. This seems to result in my poor NPCs getting completely smeared into paste when 4 members of the crew gang up on an NPC that’s already acted. As what happened this session with the smuggler captain.

Secondly, I didn’t realise how young the Emperor is supposed to be. I was assuming he was somewhere in his 20s, 30s, 40s, you know, an adult. So I figured that the painting that Constantine bought was controversial enough. Then, a couple of hours before the next session (I’m actually a week behind in writing these) one of my player’s mentioned in passing that the Emperor was 13. It’s apparently mentioned in one of the songs so I googled the lyrics and lo and behold, the Emperor’s a kid. This is a pretty significant background point that really should have been mentioned somewhere in the book. Another player mentioned that this RPG is aimed at fans of the Abney Park so they already know about the Emperor’s age. But more than half of my player’s haven’t heard of Abney Park before and are only playing due to the magic keywords of “steampunk” and “airpirates”. Hell, a couple of us don’t even like Abney Park’s musical style (not saying its bad, just not to our tastes). Still the upside to this is that it gives me the perfect reason to include dinosaurs now. After all, a thirteen-year-old Emperor might just thing that pterosaurs are “cool” and demand his scientists make some. 🙂 I’m totally not wanting to have flying dinosaurs attack the crew at some point. Honest.

Finally, an apology to Xanatos’ player. I had expected the fight against the Condor to go on for most of the session. But the player’s this week were unusually focused and competent 🙂 so I was stuck making stuff up as I went towards the end. This resulted in Xanatos getting arrested which had the unforeseen consequence of effectively side-lining the character for next week. Thankfully, the player was a good sport about it was okay with playing an NPC for the next session (William).

Next time Trouble in Helium City, Part 2

WikilinksHelium City, Jeremiah Belforet, Condor’s Flight, Lightning Pistol

Voyage of the Nimbus – Session 3

The Tribulations of Scabby Jack, Part 3

Kicking down the door to the inn, they dragged the badly injured Jamie inside. They startled a purple-haired youth leaning on a broom. 17-year-old Storm was still half-asleep from celebrating his birthday the night before and hadn’t appreciated being in work early the next day. He was rapidly becoming tired of working as the innkeeper’s gopher.

After lying Jamie on one of the tables, the Doc went to work patching her up. As he did this, Constantine walked over to Storm. Perhaps concerned that the ambush in the alley may be part of a general attack on this Nimbus and her crew, turned to Storm and paid the youth to run a message, warning the rest of the Nimbus’ crew.

With a couple of extra Helios in his pocket (more than a professional message runner would make in a week), Storm raced to the docks. He first warned the crewmember (Billy) who was on watch by the Nimbus’ gangplank. Then he ran on to a dockside bar where most of the crew was spending their time ashore. His job done, Storm quickly ran back.

Doc had patched up Jamie to the best of his abilities but there was only so much that he could do; Jamie would still need a couple of days of bed rest. The decision was made to return to the Nimbus and “get out of dodge” for a while. Before they left to head back to the ship, Constantine approached Storm and offered him a job (for some reason that was totally not to do with introducing a new PC). Storm thought hard … for about a second. Continue working as a minimum-wage bar slave, or join a crew of misfit mercenaries? No question really. He quickly agreed, popping into a back room to get his things. He returned with his two prized possession, a tea & coffee dispenser (looted from the bar itself) and a huuuuge battleaxe. When asked if he knew how to use the weapon, he merely shrugged. Constantine started to wonder just who he had invited aboard.

With everyone aboard, the Nimbus quickly departed. The plan was to head somewhere and lay low, give the crew time to heal their wounds and come up with a plan. They weren’t down with Port Helena just yet. No one attacks the Nimbus crew and gets away with it; Laura Lasko was going to pay.

After a day’s travel, the Nimbus pulls into High Tortuga. Just like its 17th century namesake, the skyloft was dominated by pirates and was a veritable den of criminals and treachery. Also home to that most hallowed of airpirate traditions, taverns. And lots of them. Almost as soon as they had docked, Xanatos leaped onto the skyloft and raced into the warren of dockside taverns (which made up at least 10% of the skyloft’s buildings), intent on getting very, very drunk.

Sighing, Constantine donned his best dress and went in search of his younger brother. He eventually found the plastered Xanatos and dragged the drunk back to the ship. In a drunken stupor, Xanatos confessed his love for Constantine, kissing is older brother. This was something that was Never. Spoken Of. Again.

The next morning, with Xanatos confined to the ship and the crew given explicit instructions to not let him off, the officer’s headed off into town. The Doc, accompanied by Storm, searched through apothecaries and markets looking for toxins and anti-venoms. After a day’s searching, he managed to acquire several vials of rattlesnake anti-venom that he hoped he could refine into a weaponised venom. Constantine hit the boutiques looking for a new dress (his brother had ruined the last one by throwing up on it the night before) and parasol sword. Zeke and Jamie (who had recovered enough to be able to walk around) visited the shipyards. They had plans for the Nimbus. Jamie wanted to add extra weapons to the Nimbus, a pair of tail chaser cannons.

It took some convincing, but Captain Constantine eventually agreed to the installation of a pair of Long Cannons. At the same time, workman also installed partition walls, forming a private cabin for the Captain. The upgrades took a few days and when they were done, the Nimbus and her crew were ready to return to Port Helena and to confront Laura Lasko.

The next morning, the Nimbus arrived a short distance from the Mt St Helens. In order to avoid warning Laura or anyone working for her, they had taken the decision to make landfall and hike up the southern face of the volcano. Entering the crater from the rear (away from the side blasted out by the 1980 eruption), they climbed down into Port Helena.

Jack Cutter’s mansion was easily accessible and after evading a guard patrol, they hopped over the wall into the bushes at the back of the grounds. They found William in the garden practising his archery. The automaton “boy” told them that his Jack was in a meeting. It took a bit of convincing, including promising to honour their original deal to help William run away, but William agreed to try and get Jack to come to the garden. They tried to explain to Jack what they suspected about his business partner and their arguments were reinforced when she strode into the garden flanked by several armed guards. Without any explanation or monologuing, she ordered to the guards to kill everyone.

They fanned out to engage the guards and Laura, assisted by Jack and William (who turned out to be quite adept with his bow). After a brief (and fairly one-sided battle), Laura and her minions were quickly overwhelmed and defeated.

In gratitude for uncovering the machinations of his (now former) business partner, Jack gave them a reward of 1’000 helios. Jack still had a lot of work ahead of him determining just who in his organisation was loyal to Laura and whom he could trust. 

The Nimbus left Port Helena for possibly the last time later that week. Not willing to hang around any longer and risk being the target of any retaliation from those loyal to Laura. They only stayed long enough to give William enough to sneak out and make his way to the ship bringing 1’500 helios and a Needle Rifle with him as payment.

Next time Trouble in Helium City, Part 1

Wikilinks: StormHigh Tortuga

Voyage of the Nimbus – Session 2

The Tribulations of Scabby Jack, Part 2

The crew rushed aboard The Nimbus as fast as possible; the enemy airship’s propellers beginning to rev up as it advanced. Constantine was in a bad way, in no position to give orders. As soon as they were on deck, Zeke took temporary command, yelling out “Goggles down, cannons up!” He sent Jamie (still carrying William over her shoulder) down to the gun deck and put Xanatos on the lightning cannon. Constantine, who at this point was seriously considering getting some fencing lessons, he sent below decks in Jonathan’s tender care. Zeke tries to spy the airship’s flag in order to determine its affiliation or intent but the ship is flying no colours, almost as if its trying to mask its identity. However, it appears the enemy crew has been a little careless as the ship’s name is clearly visible, The Revenge. The name unfortunately means nothing to anyone.

Casting off from the pylon, the crew decide to run, seeing no profit in engaging the enemy airship. The chase was a close thing, the enemy airship managing to get a number of shots off with its bow chaser long cannons. Working together, the crew managed to get away from the chasing airship; Xanatos tweaking the engines, Jamie goading the crew, and Constantine promising to buy everyone a drink if they got away.
With the enemy airship lost in the clouds and that Captain patched up, it was time to get some answers. Namely why no one had told them that the “boy” they had come to rescue was in fact an automaton. Williams explained that Jack Cutter was “a crazy old man” who was “mad with grief.” After the death of his wife and infant son, Jack travelled to Desolation City and used his contacts to “acquire” a doll-type automaton that resembled a young boy. The reason why Jack didn’t mention that Williams was an automaton was that he’d long begun to believe that William really was his son.

Now that was settled, the Nimbus set course for Port Helena. However, William wasn’t done, he had a bombshell of his own. He was tired of pretending to be a little boy for crazy old men and aging spinsters and he wanted the crew of the Nimbus to take him with them. Constantine was very resistant to the idea, something about not getting paid if they didn’t take William back to Port Helena. Xanatos suggests that William allow them to take him back to Jack and then make use of the man’s delusion to rob him, giving the crew the proceeds as payment for taking him away. Some of the crew’s comments seemed to offend William and he introduced them to a new word, fleshists; people who are prejudiced against automatons.

Jamie, reveals that she has been obsessing over the weapons that Scabby Jack’s guards were armed with, needle rifles. Xanatos suggests taking a couple as part of the payment for “kidnapping” William. Zeke seems hesitant about crossing Scabby Jack. Somehow, during the discussion, the subject of first mate comes up during which Constantine accuses Zeke of being mean to him. Zeke counters by pointed out that he’s mean to everyone but Jonathan. William, in a misguided and poorly executed attempt, tries to get Jonathan’s support as a fellow automaton but the response he gets is vague and non-committal.

Eventually, the Nimbus pulls into Port Helena and William is escorted back to his overjoyed “father.” Flush with helios, they head back into town. Whether or not they plan to stick around and honour their deal with William is still up for debate. But for now, rum and food and good times beckon.

Using their newfound wealth, Constantine and the rest of the “officers” decide to spend the evening at something a little more upmarket than the tavern they spent their last night in. Spirits flow freely and during the evening Xanatos, who has proudly declared on a number of occasions that he can “drink like a fish,” proceeds to get profoundly drunk. He’ll wake up the following morning with a black eye (the working one) with no memory of what he did to deserve it. Jonathan objects strongly to alcohol; but whether that’s due to being an automaton or a doctor is unclear. Constantine proceeds to flirt with every girl in the tavern, which leads to Zeke, and Jonathan discussing who has to make sure the captain doesn’t get into trouble. Eventually the evening ends up with Constantine retiring with a partner for the night, Xanatos bruised and unconsciousness on the floor, and Jamie and Zeke discussing the gunnery sergeants plan’s for extra guns on the Nimbus. Jamie’s plans are … radical to say the least. Involving major structural design changes to the Nimbus’s hull.

Morning arrives. Xanatos wakes up to discover his black eye (along with his hangover). Its hinted over breakfast by the amused looks from everyone but Jamie that Xanatos may have earned his black eye by hitting on Jamie.

After breakfast, Zeke heads out to pick up any mail (a couple of personal letters to the crew and a bill addressed to the captain) and send a letter to his wife. Whilst out and about, he sees a ship moored at a dock on the opposite wall of the crater. There’s something familiar about it and as he gets closer he notices the distinctive bow and tail chaser long cannons and the name painted on the side. He hurries back to the tavern to inform the rest of the crew.

Zeke and Jamie decide to head the portmaster to see if they can determine the registry or owner of The Revenge but the portmaster refuses to divulge the information and they are unwilling to force the issue. Meanwhile, Constantine has put on his best dress and sought out a tavern that the crew of The Revenge are known to frequent. He tracks them to a tavern owned by Cutter Merchant Services, the trading company owned Scabby Jack. Inside, he finds several members of the Revenge’s crew clustered around a table at the back. They’re all wearing a uniform with a company logo stencilled on the back, Cutter Merchant Services. He’s about to try and get close to wheedle some information out of them when he notices one of them has a bandaged ear. It’s the man that was holding a knife to William’s neck on the barge. Not wanting to risk being recognised, he quietly slips out.

It’s clear to everyone know that the kidnapping may have been an inside job. Constantine, Jamie and Zeke decide to head up to Cutter’s mansion to warn him. After finally convincing the guard to let them in, their attempts to warn Jack are frustrated when instead of meeting with Jack, they are met by a middle-aged woman who introduces herself as Laura Laska, Jack Cutter’s business partner. They say that they have important business to discuss with Jack. She responds by saying that Jack is indisposed, spending quality time with his son. As business partner, she is perfectly capable of dealing with any company business matters. Constantine is most insistent, saying their business is of a personal nature. However, Laura is stubborn. Jack left specific instructions not to be disturbed. She is certainly willing to pass on a message though. Highly suspicious of her, Constantine just tells her to tell Jack to get in touch with the Nimbus as soon as possible.

Regrouping back on the ship, everyone meets up in the sickbay. Constantine takes the opportunity to announce the results of an (offscreen) election for first mate. Zeke appears to have won the popular vote but is disqualified. Something about Zeke borrowing money from the captain to buy something without telling him first. After a bit of back and forth where its revealed that the captain borrowed the last of Zeke’s cash a while back to buy an armoured corset, Jamie is chosen as First Mate.

They decide to return to the tavern. As they make their way through town, they are encircled by a band of men armed with cutlasses. Without any preamble, the leap in to attack. Constantine fares better this time around, spending most of the fight dodging and fighting as soon as they get into melee combat. Jonathan tries Queensbury rules but soon resorts to street brawling. Xanatos exchanges blows with another couple. Jamie’s luck however runs out as one of the attackers seriously injuries her. Seeing this, Zeke surges through the brawl, hacking and slashing at the enemy. As soon as all the attackers were disabled, the crew dragged Jamie off the street to the tavern. Leaving the bodies for the Watch to find.

Next time, The Tribulations of Scabby Jack, Part 3

Wikilinks – Laura Laska, Cutter Merchant Services, The Revenge

Voyage of the Nimbus – Session 1

The Tribulations of Scabby Jack, Part 1

We begin in that most traditional of places, an inn. It’s early in the morning, early being defined as the hour hand of the clock only just hitting double digits, and the Nimbus’ command crew have dragged themselves out of bed, looking for breakfast. They’ve spent the last few days squandering the helio’s they scored on their last job relaxing at Port Helena, a sleepy community of merchant’s that doesn’t object to strongly to “mercenaries” as long as they don’t make their illicit activities too obvious.

While they’re arguing about what to have for breakfast, who’s paying, what certain crew members got up to last night, why on earth do they have a one-eyed pilot and a one-eyed engineer (“Because between the two of them we have a pair of working eyes.”) and whether Captain Sirocco has done anything about lining up another job, the door to the inn opens and a lad a few years their junior scans the inn’s patrons. Spotting the party, he walks straight over to their table and inquires if they’re the crew of the Nimbus as his boss has a job for them if they are. The lad, who looks less than impressed by their bickering and banter, informs them that the boss is one Scabby Jack, and he’s prepared to pay them a good amount of helio’s for their efforts. Although the lad did hint that the only reason that they’re being hired is that they’re the only ship currently in port.

After finally getting the captain to delay breakfast until after the meeting, the lad led them across Port Helena. A pall of steam from the geothermal vents lay over the town like early morning fog. They eventually get to an estate on Helena’s upper terrace. The house is surrounded by railings and a pair of cannons are situated rather conspicuously on the front lawn. Jamie studies them as they walk past, noting that their barrels are longer than usual and the cannonballs are shaped more like rifle bullets. Guards armed with needle rifles patrol the grounds.

Inside, the dĂ©cor is gloriously tacky. They are shown into a large, wood-panelled, study where an overweight and middle-aged man sits behind a large desk. He gestures with a withered left hand to a series of chairs lined up in front of the desk and introduces himself as Jack Cutter. Jamie, ever observant, notices as she sits down that a seam in the floor runs around the chairs; almost certainly a trap door. Saying nothing, she sits down but prepares to leap up at a moment’s notice.

Jack doesn’t beat about the bush, the reason why he’s called them here is that his boy, William, has gone missing, kidnapped by persons unknown. There is a near faux-pas moment when Captain Sirocco asks if William was good-looking in an attempt to determine if there was a motive other than money for his disappearance. Jack, misreading Constantine’s intent, virtually years “HE’S EIGHT!” in response.

Once that is cleared up, Jack hands over the ransom note he’d received. He wants the crew of the Nimbus to get his boy back for him. When asked how he wants it done, Jack is frank. “I love my boy, but I ‘aint handing over 10 grand. I do that, and the next time it happens they’ll ask fer 20. No one messes with Jack Cutter.”

Jack is willing to pay the crew of the Nimbus 3’000 helios for rescuing his son; 1’000 upfront and the rest when they return with William.

After getting a description of William, and noting that it was unusual that Jack had no paintings or photographs of his “beloved” son, they accept the job. Constantine and Xanatos immediately set off to have their “long delayed” breakfast while Jamie and Zeke return to the Nimbus to being preparations for departure. The crew, returning in dribs and drabs helps load the last of the provisions and they are done by the time that the Sirocco brothers return.

The kidnappers had left instructions for the ransom to be dropped off at 4PM at a point some hundred or so miles south of Port Helena. Departing at midday, the Nimbus arrived at the site several hours ahead of schedule and took the opportunity to conduct a high-level flyover to reconnoitre the site; pretending to be a simple merchant airship leaving Port Helena bound for ports south (and eliciting “fly casual” jokes).

Their flyover gave them the layout of the location but they were too high to get any specific details like the number of people present or if William was down there. They did manage to locate the old pylon where they were supposed to moor up and the canal barge they were supposed to bring the ransom money to.

The crew put their heads together to come up with a plan. In order to convince the kidnappers that they had the ransom, they decide to fill several sacks with stones and pebbles harvested from an abandoned quarry in order to simulate sacks filled with money. Xanatos and Jamie worked together to modify the Nimbus’ grappling hook launcher to shoot a weighted net which they could use to snatch up young William if a quick getaway was needed.

As the clock inched towards 4, they finish their preparations and head out to the drop off site, typing up at the pylon. Through telescope, they can easily make out several armed men on or around the barge, one of whom has a knife to the throat of a small boy. The Captain and the rest of the “officers” climb down the pylon and load their sacks into a hand cart left at its base by the kidnappers.

A dirt path leads through the long grass towards the canal and as they approach, they are challenged by the kidnappers. Yes Scabby Jack sent us, yes we’ve got the money, no Scabby’s back at Port Helena. The kidnappers seem upset at this but only for a moment. Firing a flare into the sky, they draw cutlasses and leap to attack.

They split up to engage the crew of the Nimbus. One on each party member except for Zeke who seems to warrant two attackers. He engages both in a displayed of flashing cutlasses, acrobatic dodges and waving great coats. It takes a little effort to incapacitate the first one but once he’s down, the second is a pushover. Whilst attempted to disarm him with a shoulder strike, he catches a lucky blow, cleaving the man’s arm off. Looking around, Zeke rushes off to assist his captain who doesn’t appear to be doing too well.

Captain Sirocco, drawing his steam pistol, has been using the cart as cover; keeping it between him and his attacker. The cart is only small but it does cause the kidnapper to lean over if he wants to strike Constantine. Exchancing sword strike and gunshots, the two combatants have injured each other by the time Zeke runs over to assist, but the captain is looking a little worse for wear. Zeke finishes off the kidnapper with a quick one-two.

Across the battlefield, a seemingly unarmed Xanatos faces off against an armed kidnapper. It turns out that the one-eyed engineer whose nickname is amongst the crew is “dead eye”, also deserves the nickname “two-fisted”. The youngest officer, slips on a pair of knuckledusters and lashes out at the kidnapper. First breaking his nose and then, after holding his own for a while, lashing out with a devastating right-hook, sending the man crashing to the floor.

Meanwhile, Jamie has made short work of her attacker, taking him out in just two shots. Unobserved by enemy and ally alike, she slips into the water and climbs up the far side of the barge. Taking careful aim, she shoots at the man holding William hostage. Unbelievably, she misses. Merely grazing the man’s ear. The shock is enough to make him drop William, who scrambles clear. A few seconds later, another kidnapper is lying bleeding on the floor.

Jamie, being the first of the Nimbus’ crew to see William close up, realises that something is slightly off about the young boy. His skin and eyes are just too perfect. He’s an automaton. While she’s digesting this fact, and her crewmembers deal with the captured kidnappers, she hears banging from inside the barge. Following it, she discovers and frees the family of bargefolk the barge belongs too.

After exchanging pleasantries and a promise of help whenever they need it, the Nimbus crew set off back to the ship. As they get close, they notice one of the lookouts waving at them and frantically pointing at something.

In the distance, rising up from behind a hill is another signal flare, followed closely by an airship.

GM Commentary 🙂

The first session was a little truncated since we went through the basic rules at the start, what the numbers mean, how dice are rolled and read, that sort of thing. The result of which was that an adventure which is supposed to take only a session overran at the end. No to worry, the break point between part one and part two was convenient (almost as if I planned it that way). We were also down a player for the first session. Jonathan’s player was unable to make it this week (he had let me know the week before). Luckily we didn’t need the medical automaton’s skills this week, although he’ll need to patch up the captain pretty quickly. Double lucky is that the player owns a (PDF) copy of the book so he should at least be familiar with the basic rules.

I do need to reread the rules on combat I think as there was some discussion as to whether you can use Firearms to defend against melee attacks and whether you can defend against a point-blank firearm attack using Swordplay. In the end, to keep the game running, we decided that if gunfu can be used in Equilibrium to defend against close combat attacks than Firearms can be used defensively for the time being. I also need to keep a better eye on reloading during combat. Of the two firearms using characters, only was using a revolver, the other was using a Steam Pistol. He really should’ve been reloading between each shot (either shooting every other turn, or splitting his pool).


Next time, The Tribulations of Scabby Jack, Part Two

Voyage of the Nimbus – Session 0

Character creation session went well. Five players in total and a pretty interesting mix of characters forming the core of the Nimbus’ crew.

We’ve got a cross-dressing Captain (Constantine Sirocco) who rules more through force of personality than force of arms. Somehow he’s managed to piss off a NeoVictorian by the name of Jeremiah Belforet. Don’t know how yet, the player left the whys and whens up to me. Constantine’s younger brother, Xanatos, is the Chief Engineer. With his short temper, I dread to think how long the Nimbus’ poor engine will last under his “tender care.” But the kid is a genius mechanic so he should be able to hammer the dents out. These two PCs already seem to have a catchphrase, “I’ll tell mom!” which I suspect is going to be used to drive each other insane. Following on in the grand tradition of Leela of Futurama fame, our one-eyed Chief Helmsman, Zeke, has decided that depth-perception is for chumps. A born skysailor (or skypirate in less polite company), Zeke’s probably got more experience working on airship’s than the rest of the (PC) crew put together. The Nimbus’ Gunnery Sergeant is Jamie Torrent, a crack shot femme fatale with her own stalker. And last, but by no means least, the Nimbus has probably the only medically trained automaton in existence. Quite how Jonathan Neuffe, an Automaton Autocrat, came to be so well trained/programmed in the medical sciences is a mystery. And like all mysteries, he ‘aint telling. As well as being a doctor, he throws a damn fine right hook. There’ll be no messing about in his sick bay.

Character creation went smoothly enough seeing as we only had one copy of the book. In hindsight, I could have done with printing off more than just two copies of the Character Creation Cheat Sheet. I was pleasantly surprised to find that everyone had actually read the campaign blurb on the sign-up sheet. Normally, getting players to read anything about what sort of characters are and aren’t appropriate for a specific game is a chore so it was a nice change. By the time we got to sorting out Airship Skills, all the various skills were already covered by one person or another in the party so people were free to chose what they wanted; either enhancing a skill they already had or gaining a new skill to act as backup to another character.

Sorting out the schtick was relatively painless. After pointing out that bordello was disallowed (mainly due to the character’s ages) the player’s ran down the list quickly. After a brief discussion, they settled on Mercenaries. Not exactly the most unique choice, but a serviceable one. And to be honest, pretty close to how most “adventurer groups” could be described. I do sense trouble ahead, simply by the number of eyes that lit up when they saw Demolitions on the schtick’s skill list. 🙂

Finally we got to Airship Creation. When given the choice of using a tweaked version of the pre-statted ship in the book or customising their own stock Tigerfish, they immediately jumped on building their own. Zeke’s player took charge at this point, assembling a list of features and weapons grouped into either “neccessary” or “optional”. There was some back and forth, but they eventually settled on a design. The Nimbus is not as heavily armed as the Cordelia having two less cannons, and it only has one grappling hook launcher. It does however have a bow mounted Lighting Gun and extra armour plating. Being a Mercenary ship, they didn’t need to take any special features for their schtick, with the possible exception of a Sick Bay and Weapons Locker. They did pick up a Solid Rocket Booster for those quick bursts of speed during chases. Surprisingly however, they chose not to purchase any cabins so all the crew sleep in hammocks on the gundeck. No fancy cabin for the captain either (to the disappointment of his player). They still have 10ARPs of space which I believe they’re holding on to for any upgrades or additional features they discover they may need once play begins.

There was no time to go through the rules of the game with anyone, and no time to into any great detail about the setting, other then reiterating the campaign setup. There should be time for that in the actual first session.

Next time, The Tribulations of Scabby Jack

Scion: Part 1 – Wolfspawn


With glowing red eyes, the wolfspawn slowly stalked down the darkened corridor, sniffing at the air. “Come out little boy, I know you’re in here. I can smell you.” The creature’s gravelly voice echoed through the abandoned apartment building, it’s six-foot form nearly filling the width of the rubbish-filled corridor. Suddenly his quarry, a teenage boy in ragged clothes, burst out of one the rooms and began running down the corridor. He was clutching his arm, blood trickling from between his fingers. Baring its fangs in a smile, the wolfspawn began running after him, its paws pounding on the floor; the hunt was on.

The boy darted down the corridor, leaping over obstacles and gaps in the floor. Glancing over his shoulder, he saw that the wolfspawn was rapidly gaining ground. He appeared to change his mind, instead of continuing to run towards the stairwell, he jumped through a hole in the plasterboard walls into one of the apartments. The wolfspawn followed, making a hole of its own as it ran straight through the thin walls in pursuit of the boy. The boy scrambled across the floor, shielding his eyes from the flying wall fragments. “Why can’t you just leave me alone?” He yelled desperately.

The wolfspawn didn’t answer and instead paced back and forth in front of the boy, savouring the smell of his blood. Without warning, it launched itself at the boy, its fangs bared and ready to strike. However, the boy quickly rolled out of the way, ducking under the wolfspawn and evading its jaws by a matter of inches. As the wolfspawn landed on the floor, the boy jumped to his feet and ran towards the boarded up windows. He brought both his arms up and leapt through the window, splintering the wooden planks. Sailing out the window, he plummeted towards the alleyway five stories below. The boy reached out and grabbed a telephone cable strung between the apartment building and its nearby neighbour. He grunted in pain as it arrested his fall but the strength of the cable wasn’t strong enough to take his weight and it snapped. Still holding onto it, the boy was swung down against the neighbouring building, slamming into the wall. The impact was hard, and try as he might he couldn’t stifle the yell of pain as he hit his injured arm. Watching from the window, the wolfspawn snarled as the boy let go of the cable, kicked off the wall, and somersaulted through the air before landing crouched on the floor. “You can run boy,” the wolfspawn called out, “but you can’t hide. I can smell your blood from a hundred miles away.” They locked eyes for several seconds, the boy panting heavily.

“I’ve gotten pretty good at running the last couple of years,” he yelled back before bolting down the alley.

Running into the deserted street, the boy jumped onto the bonnet of an abandoned car and used it as a launching point to leap clear over a chain link fence topped with razor wire. Landing on his feet, he quickly disappeared into the darkness of the junk yard beyond.

The wolfspawn howled in delight; this quarry was proving to be a little more elusive than he had first suspected. This was going to be fun. As the last echoes of the howl were lost to the wind, the wolfspawn leapt out of the window, bouncing from wall to wall on its way down to the ground. It ran across the road and used the same trick as the boy, using the abandoned car to leap over the fence. The immense weight of the wolfspawn crushed the car, causing the still unbroken side windows to explode outwards. It failed to clear the fence but the flimsy steel wire was no obstacle to the wolfspawn as it tore through it, buckling the fence as it chased the boy into the junk yard.

The air in the junk yard was a jumble of smells, oil, petrol and diesel, rusting metal, decaying rubber, decomposing body parts. From the smells, the wolfspawn knew that somebody had been busy in this yard, and not just in the scrap metal business. However, the many overlapping smells obscured the boy’s scent; he’d have to track the boy the old-fashioned way, by following his footprints.

Slowly, it began to creep between the mounds of scrap metal, keeping an eye on the piles of rusting cars. Any of them would make a good hiding place for the boy. A clatter of metal on metal echoed through the night, the sound bouncing around the junk yard like pulses of sonar. The wolfspawn could almost see the waves of sound as they swept past, tracking them back to their source and locking on to the boy’s location. It bounded up a pile of scrap, sliding down the far side into a cul-de-sac formed by three overflowing piles of scrap. As it landed, a miniature avalanche of scrap caused by its slide blocked the exit behind it and it looked over at the terrified boy, grinning a fang-filled smile.

The boy looked around, desperately searching for an exit and the wolfspawn watched as a look of terror passed over the boy’s face when he realised that he was trapped. He backed up against the pile of scrap behind him, trying to get as far away from the wolfspawn as possible. “Little boy, scared and all alone in the night,” the wolfspawn taunted as the boy nervously fiddled with an amulet around his neck, “got any last words before I feast on your heart?”

Taking down his hood, the boy looked up at the wolfspawn, smirking slightly. He grasped the amulet firmly, a wolf talon on an old leather string, the fear in his blue eyes gone and replaced by a mischievous twinkle. “Who said I was alone?” There was a burst of white light and a spectral form erupted from the talon, landing in front of the boy. The spectral form coalesced into that of a wolf, smaller than the wolfspawn, but no less impressive, it’s white and brown fur a stark contrast to the wolfspawn’s blood spattered grey. “Say hello to partner, Orin,” the boy said cracking his knuckles. A tattoo in the shape of a twisted four-pointed star on his right shoulder briefly glowed, its blue light shining faintly through the material of his hooded top. The light spread down the veins of his right arm before racing over the rest of his body, fading moments later. “You’ve hunted scions for the last time, spawn breath.”

Snarling, the wolfspawn charged at the pair, he wasn’t going to let some whelp and his mutt get the better of him. It was time to end this game.


“How’s the arm Cam?” Orin asked, walking over to the boy as he sat on a pile of tyres with a small backpack at his feet.

“Meh, I heal quickly enough.” Cam took off his hooded top and inspected the gash on his arm. It had been hurt when he had allowed the wolfspawn to slash him with its claws whilst it chased him. He had done this in an attempt to appear weak and helpless. It had been a calculated ploy, luring the wolfspawn into the ambush; one that Orin had not accepted without argument. Cam could tell that his friend and guardian was still a little mad at him for not listening. The gash wasn’t deep and it was still bleeding. He reached into the bag and pulled a strip of “clean” cloth that he used as a makeshift bandage, wrapping it around the wound. A little bit of blood soaked through but the material stopped the bleeding. The gash would probably leave a scar, but it wouldn’t be his first; he had a few already. With his top off, the scar he had received from a wolfspawn three years ago was clearly visible, slashing across his belly and left side. It was the first time he’d seen a monster and it was a night he’d like to forget, if only the nightmares would let him.

Satisfied that his arm was okay for the moment, he put his top back on, hopped off the tyres and walked over to the corpse of the wolfspawn. The beast hadn’t taken long to defeat, little more than five minutes. Between the two of them, they had managed to do it without sustaining any injuries more serious than a few grazes and bruises.

Taking out a small knife tucked into his sock, he reached down and cut off the long central talon from each of the wolfspawn’s claws. The creature’s eyes had also solidified in its death becoming red crystals. “These should be worth a bit on the market,” Cam said digging them out with the knife, “this city does have a goblin market, right?”

“As far as I know.”

There was a squelching sound from the corpse and it started to sag. It had only been dead for a couple of minutes but it was already starting to dissolve into a black, oil-like ichor. In a matter of seconds, there was nothing left of the wolfspawn except a pool of ichor. Cam knew that too would soon disappear, evaporating in the dawn sun. “Let’s get out of here Orin, I’m beat,” he said, putting the talons and eyes into the backpack.


What a sight they must make, Cam thought as they walked down the street. A scruffy homeless kid with dirty and ripped clothes, a blood soaked makeshift bandage around his upper arm visible through the torn sleeve of his stop, a scar on his face, and a large wolf-like dog following him like a loyal pet. Lucky for them it was past midnight and there was no one around to see them, at least no one who cared that is.

“You need to be more careful,” Orin said cautiously, coming up alongside him.

“What do you mean?” Cam asked innocently, knowing full well what Orin was going to say.

“Using yourself as bait like that, it’s reckless and stupid.” The wolf hopped in front of Cam, forcing him to stop. “The last time you faced a wolfspawn you were almost killed! This time you got lucky.”

“Last time,” Cam snapped, “there were four of them and I was just a kid.”

“You’re still a child Cam, and the only reason you survived before is that your father saved your life.”

“I’m not a kid anymore, I’m fifteen. And I asked you never to talk about that man!” Cam was almost yelling; his face flushed red with anger. He pushed past Orin and continued walking briskly down the street; his shoulders and back tensed.

Orin walked behind him for several minutes before Cam broke the awkward silence. “Sorry for yelling at you like that. You’re my oldest friend Orin; I know you’re only looking out for me.”

“You know, if you had been born in Ancient Greece, you would be considered a man by now,” Orin said, “and you would have been trained from birth in how to use your abilities.”

“Yeah,” Cam said smiling, “but the nearest I’ve been to Ancient Greece is Athens in Ohio. I guess I’ll just have to make do with what I learned in Ms McKenna’s seventh grade history lessons and watching way too many Jackie Chan movies as a kid.”

Orin laughed, which was a disturbing sight to those not used to the large wolf spirit. “I suppose that would explain your terrible form and lack of technique.”

“Did you just insult the fists?” Cam asked in mock indignation. “You do not insult the fists.”

Eventually, after nearly an hour of walking, they arrived at a sleazy motel. The sort of motel frequented by prostitutes and drug dealers and didn’t think twice about renting a room to an unaccompanied fifteen-year-old boy who paid in cash. He was sure the manager thought that he was some runaway kid or gang member and if wasn’t already involved in business of its two main group of clients, he soon would be. It was a dangerous place to stay, marginally safer than sleeping on the street, but only just. On his first night, he’d been accosted by a junkie attempting to steal what little money he had, probably trying to get his next fix. All that the man got of it though was a broken nose and a few bruises. Not long afterwards, he had been approached been a group of men decked out in bling and carrying poorly concealed handguns; their get up screamed gang members. They’d offered him a job, saying they could use a “scrappy little punk” like him. Cam had refused, politely but firmly; there was no way he was going to get involved with the drugs trade; or the sex trade for that matter, they had been disturbingly vague on what they wanted him for. He hoped they had gotten the message; he didn’t want any trouble from them.

With Orin close behind, Cam walked across the parking lot towards their room. The lot wasn’t deserted, even at this time of night; two men sat on the bonnet of a car, watching Cam closely. He kept his head down, watching the two men out of the corner of his eye. They were probably just lookouts for the gang that used the motel as a drug den and whorehouse, but he wasn’t taking any chances. Cam had been on the run for three years, hunted and tracked by monsters and individuals who wanted to kill him for what he was or wanted to use him for that same reason. He hadn’t survived this long by being complacent.

Cam didn’t relax until he was safely in his room; the door closed and jammed shut with a baseball bat. “I’m telling you Orin, if it weren’t for the fact that this is the only place we can stay without attracting too much attention, I’d seriously consider finding somewhere else.”

“Pity,” a voice said from the darkness, “this place has character.”

Cam span round, slapping the light switch and dropping into a combat crouch. Why hadn’t Orin detected someone was in the room? His heart was pounding, adrenaline coursing through his system. Then, he saw who the intruder was.

Sitting in a chair, with a bottle of beer in his hand, was a gruff middle-aged man in a leather jacket. Leaning against a wall shotgun and massive sword, its blade at least two meters hilt to tip. Cam stood up and fixed the man with a smouldering glare. “Ares, what the hell do you want?”

The Greek god of war sighed. “Just once, would it kill you to call me dad?”

Legends of the Second Age: The Wiki

I spent most of this weekend setting up a TiddlyWiki for the Savage Worlds. TW is an awesome piece of “software” that you need very little experiance to use. It is simply a single html file that contains an impressive piece of javascript that handles all the mechanics of the wiki. Because it’s a single html file that needs no server stuff, it makes it ideal for use as an offline wiki for most purposes. It’s extendable through the use of macros, themes and plugins. I spent a while configuring mine to more closely resemble the way that wikipedia looks and works and the result can be seen here.

Legends of the Second Age

Legends of the Second Age

Genre: Cinematic (Anime-style) Fantasy

Long ago, when the world was still whole, the land and the heavens were wracked by a titanic conflict called the Godswar. A war between the Gods and Titans. In the final stages of the war, as they neared defeat, the Titan’s took revenge on the world they believed had betrayed them. They directed all of their power at the world, all of the hatred and anger, and the world itself was shattered by the force of the magic unleashed. The world broke into a thousand pieces, each drifting through the skies. Scattered across them were the survivors of the Godswar. Slowly, the mortal races began to rebuild under the guidance of the Gods. Two thousand years have passed since then and war once again threatens the world. A prophecy has arisen; five young individuals will join forces to reunite the shattered pieces of the world. But there are those willing to go to war to prevent any change to the status quo.

This is an action adventure style fantasy game, with just a hint of animĂ© or Japanese-style fantasy CRPGs. There’s a mixture of technology and magic present. Alchemical steam turbines, early firearms, clockworks and rifles, cannons, crystal power sources, and intelligent constructs. In some cases, magic will be used to duplicate modern day technology.

All the characters (who are between 14 and 16) have grown up together on a small sky island, having lived on the island for most (if not all) of their lives. The island itself is small and peaceful, far away from the bustling heart of civilisation. There is only a small village on one end of the island and a small cluster of farmhouses (where the character’s live with their families) on the other.

The characters are:

  • Kael – a 16 year old Skyboarder
  • Daedalus – a 14 year old rookie mage and tinkerer
  • Maddie – A 15 year old blacksmith’s daughter
  • Kenichi – a 15 year old trainee ranger only a few months away from taking the guild exam
  • and Victoria – a 15 year old “bad influence”

Character creation took two weeks due to player absences. This worked to the game’s advantage since we only had one copy of SWEX (and a copy of the old hardback). It meant that we could take time to create the characters and be sure they all fit into the game.

A couple of changes were made to character creation. Because character’s in anime tend to be more powerful than they ought to be, I allowed players to ignore any rank requirement other than Legendary for their free Human edge (its a humans only fantasy setting). All other requirements still stood. We also decided that the Boating skill referred to any skyship or flying vehicle that used wind as a means of lift or propulsion. Piloting referred to powered flight that used mechanics, alchemical steam turbines or straight up magic. Character creation went well. Two of the character’s started off with an Arcane background. Kael’s Skyboard was determined to be a product of “Weird Science” and Daedalus took Sorcery.

One thing was kept from the players and that was that each of the character’s would begin play with a custom Arcane Background called “Exemplar” on top of anything they bought at character creation. The Exemplar edge gave them 2 powers selected by me and 10 power points (which stacked with Daedalus’s sorcery but not with Kael’s Weird Science). Each Exemplar edge was themed towards one of the five elements of the setting.

  • Kael – Metal (Wall Walking, Intangibility)
  • Daedalus – Water (Analyse Foe, Healing)
  • Maddie – Metal (Armour, Warrior’s Gift when using bladed weapons)
  • Kenichi – Wood (Entangle, Shapechange)
  • Victoria – Fire (Leaping, Quickness)

Any Exemplar power that had a range of touch was changed to Self (with the exception of Healing)

The week between the end of the chargen and the 1st session, I printed of DnD4E style powercards using the Magic Set Editor program (PDF of cards found at I did a card for each power, each Arcane Background, and a couple of the custom items that player’s requested at chargen (a sunstone and spellstone for Daedalus, and a Krull-style glaive for Kenichi)

Once all that was done, all that was left was to actually run the game. 🙂


Game started off early on a weekend morning and the character’s got to describe their morning routine. Maddie went down in to the village to open her father’s smithy, Kenichi went hunting down in the small woods that ran along the side of the island. Daedalus (who is Kenichi’s cousin) got breakfast. Vicky went off in pursuit of Maddie and Kael went for a morning “run” on his board.


About 11 o’clock they all met up at the smithy for one reason or another. Daedalus looking for some scrap to tinker with, Kael was after a new bracket for one of his board’s lifter crystals, Vicky and Kenichi just to hang. Maddie’s father came down and took over the shop (throwing Vicky out at the same time). They decide to go down to the wooded plateau where Kenichi goes hunting in order to explore some of the old crystal mines. At this point, Daedalus casually mentions that Jenny heard that Kenichi likes Vicky. As in “likes likes.” Oh the teen drama.

At this point, I was asking them to make periodic notice checks whenever they got near the edge of the island. A small craft was “orbiting” the island from within a cloud bank. However, no one seemed able to roll above a three (except of couse for Kenichi’s pet hawk which unfortunately couldn’t speak to tell anyone).

They get to a likely looking cave and light their various light sources and enter. As they explore, they find lots of little crystals left embedded in the walls and ceiling, the mines haven’t totally played out but are still disused. Vicky notices that the wooden supports don’t seem exactly strong just as Daedalus sees a really cool looking crystal in the ceiling. Before he can be stopped he reaches up and yanks on it. The roof rumbles, the supports groan and the cave begins to collapse. AGILITY rolls are made to see who gets out. Everyone but Kael and Daedalus makes it. Maddie gets a raise so I rule that she was able to grab D and pull him out of the way in time. It takes several seconds for anyone to realise that their group of 5 has become 4. Just as K walks THROUGH the collapsed mine entrance coughing and spluttering. Kael had just manifested his first elemental power, Intangibility.

At this point, it should be mentioned that although the PLAYERS knew about their elemental powers, the character’s didn’t. At the start of the session I told them that after two weeks of trying to come up with a way for them to manifest their powers spontaneously, I had given up. It was up to them to figure it out.

After some humourous stone throwing, and skydiving into the ground, he rematerialised. K couldn’t wait to show this new power off at the next Stormjumping competition (an extreme sports version of skyboarding). Realising they were all covered in dirt and dust, they retired to a nearby pool for a bit of swimming. Cue some spirit rolls from the three teenage boys as their female friends got wet and splashed each other in a perfect fanservice moment (Kenichi failed and promptly got a nosebleed).

It was at that someone noticed (finally!) the ship circling the island. It was a few miles off and was generating great gouts of steam. This must mean that it was a Commonwealth ship (Common Knowledge rolls for the win) as they were the only country that uses Alchemical Turbines as a power source. Curious as to what a Commonwealth ship was doing so far from its home territory (and so close to their mortal enemy, the Empire) they decided to try and find out what type of ship it was. Daedalus remembered that there was a ship recognition guide in the school library and so the plan was made, for the first time in history a bunch of teens would break into school on a weekend to do some studying.

This was Vicky’s time to shine, easily picking the lock on the door to the small village school. The book was found easily and they identified the ship as a Kestral Class – Command and Control ship used by the Commonwealth to rely instructions to other ships engaged in fleet actions. An impressive feat of mental arithmetic from Deadalus showed that that the ship was circling the island once per hour and if his calculations were correct, they should be able to see it from the school by now. Grabbing the school’s one and only telescope they climbed up onto the rough and located the ship. It seemed to be signalling something using semaphore and flashing lights. None of the group can understand the signals so they decided to find someone who can. Naturally, this means breaking into the harbourmaster’s house to steal his book on semaphore signals which he obviously has.

As they cross the village, a small tyke runs up to Daedalus and tells him that their mum’s want them all home. Ignoring this they continue to the harbourmaster’s house. While Kael provides a distraction by showing off his Skyboarding in the market square, they break in. A quick search found the book but clumsly Daedalus struck again, knocking over a vase and smashing it in an almighty crash. The group fled the house.

Meanwhile, Daedalus was in the square showing off. On one of his more aerobatic manoeuvres, he spotted several shadowy shapes hidden in the clouds just below the island. Curious, he dived into the cloud narrowly missing crashing into the armoured hull of a skyship. As he frantically dodged out of the way, he peered through an open gun port and saw ranks of men readying their weapons and armour. There were at least 6 Commonwealth warships hidden in the clouds, each with over 50 armoured soldiers preparing for battle. In panic, he rocketed up out of the cloud and streaked through the market square screaming “The Commonwealth is coming!” Behind him, as one, the ships rose up out of the cloud and opened fire on the village.

Seeing the normally over confident Daedalus running away, and with cannon fire exploding around them, the rest of the group decided to “screw this for a game of soldiers” and ran too, jumping onto a horse and cart and fleeing. Sadly, no one had either the Drive or Ride skill so it was a short journey. After narrowly missing plowing through panicked villagers, the cart struck a low wall and flipped over several times, sending the group flying. They each took damage (a single wound), except for Maddie. As she flew through the air, liquid metal engulfed her body creating a protective layer (manifesting the Armour power). D’s leg was broken (although only taking one wound, a severe injury was good flavour for what happened next) with the bone sticking out the side. Clutching the wound, his hands glowed and he manifested the Healing power, completely healing the broken bone. He was able to repeat this feat on the gash to the head that Kenichi had suffered. However, despite repeated attempts he was unable to heal Vicky’s fractured rib. Behind them, one of the ships had landed at the docks and was unloading troops.

Kael, having calmed down, came back at this point and the reunited group heading down onto the wooded plateau where they hoped the tree’s would provide some cover. They plan was to follow the plateau along the side of the island, climbing up at the other end next to the farm compound where they all lived. Unfourtunatly, the cliff path down into the plateau was in full view of one of the attacking ships which opened fire. The cannon balls struck all around them, showering them with rock chips but causing no injuries. However, one of the cannonballs struck the cliff just below the path and just below Kenichi. The explosion threw Kenichi off the path and off the side of the island, he plunged into the clouds. Kael dived off the path after him but lost him in the clouds. Fearing that they had just lost their friend, they were surprised when a hawk flew out of the cloud, landed on the path and turned into Kenichi. He had just manifested the Shapechange power.

They hurried down the path, across the plataeu and climbed back up to the farm compound.

It was deserted, there was no sign of their parents, the horses were gone. A note tacked to the back of the front door told Daedalus to gather his friends and head to the old barn. Look under the straw. Kael found a small leather pouch containing a crystal with a hexagonal cross section and strange runes etched on it. A note said that he might need this and “not to wait for us if we’re not back in time.” They headed to the old barn and looked under the strawpile. They found a trapdoor that led to a curving stone staircase. The staircase opened up into a large chamber beneath the barn, the roof of which was made up of the wooden floorboards of the barn above.

Inside the chamber they found a small skyship, no sails, no steam vents, no gas bag, only a pair of slender crystal turbines on outriders. An imperial design. The nameplate along the side read “HMS Hurricane” and Kael remembered that a ship called the Hurricane had been stolen from the Imperial Fleetyards 14 years ago and never recovered. If he remembered correctly, it was a prototype for a fast courier ship. The front and back loading ramps were down and by the rear one were several bags waiting to be loaded the contained clothing and a few possession. On the ship itself was a few crates of food. Apart from that this ship was empty and unfurnished. There was no sign of their parents. Looking around the chamber they say that machinery was connected to the roof and it looked like it opened or retracted. Along one wall was a heavy metal door. On the bridge of the ship was a hexagonal slot just next to the controls. The crystal that Kael had found looked like a key.

They heard voices above, and the sounds of people moving around. Keeping quiet, they realised that it was Commonwealth soldiers and they were looking for THEM. Kael put the crystal in the slot and the ship started to power up. Displays lit up and one of them reported that an unknown ship was blocking the drydock exit. It asked him if he wanted to use the “Emergency Egress System”. Without hesitation he clicked on yes. The metal door groaned open revealing a darkened tunnel going down at a 45 degree angle. The cradle the ship was resting on started to tilt upwards, lining the ship up with the tunnel. As the crystal turbines reached full power, the clamps were released and the ship began to accelerate down the pitch black tunnel.

[End Credits]