Voyage of the Nimbus – Session 0
Character creation session went well. Five players in total and a pretty interesting mix of characters forming the core of the Nimbus’ crew.
We’ve got a cross-dressing Captain (Constantine Sirocco) who rules more through force of personality than force of arms. Somehow he’s managed to piss off a NeoVictorian by the name of Jeremiah Belforet. Don’t know how yet, the player left the whys and whens up to me. Constantine’s younger brother, Xanatos, is the Chief Engineer. With his short temper, I dread to think how long the Nimbus’ poor engine will last under his “tender care.” But the kid is a genius mechanic so he should be able to hammer the dents out. These two PCs already seem to have a catchphrase, “I’ll tell mom!” which I suspect is going to be used to drive each other insane. Following on in the grand tradition of Leela of Futurama fame, our one-eyed Chief Helmsman, Zeke, has decided that depth-perception is for chumps. A born skysailor (or skypirate in less polite company), Zeke’s probably got more experience working on airship’s than the rest of the (PC) crew put together. The Nimbus’ Gunnery Sergeant is Jamie Torrent, a crack shot femme fatale with her own stalker. And last, but by no means least, the Nimbus has probably the only medically trained automaton in existence. Quite how Jonathan Neuffe, an Automaton Autocrat, came to be so well trained/programmed in the medical sciences is a mystery. And like all mysteries, he ‘aint telling. As well as being a doctor, he throws a damn fine right hook. There’ll be no messing about in his sick bay.
Character creation went smoothly enough seeing as we only had one copy of the book. In hindsight, I could have done with printing off more than just two copies of the Character Creation Cheat Sheet. I was pleasantly surprised to find that everyone had actually read the campaign blurb on the sign-up sheet. Normally, getting players to read anything about what sort of characters are and aren’t appropriate for a specific game is a chore so it was a nice change. By the time we got to sorting out Airship Skills, all the various skills were already covered by one person or another in the party so people were free to chose what they wanted; either enhancing a skill they already had or gaining a new skill to act as backup to another character.
Sorting out the schtick was relatively painless. After pointing out that bordello was disallowed (mainly due to the character’s ages) the player’s ran down the list quickly. After a brief discussion, they settled on Mercenaries. Not exactly the most unique choice, but a serviceable one. And to be honest, pretty close to how most “adventurer groups” could be described. I do sense trouble ahead, simply by the number of eyes that lit up when they saw Demolitions on the schtick’s skill list. 🙂
Finally we got to Airship Creation. When given the choice of using a tweaked version of the pre-statted ship in the book or customising their own stock Tigerfish, they immediately jumped on building their own. Zeke’s player took charge at this point, assembling a list of features and weapons grouped into either “neccessary” or “optional”. There was some back and forth, but they eventually settled on a design. The Nimbus is not as heavily armed as the Cordelia having two less cannons, and it only has one grappling hook launcher. It does however have a bow mounted Lighting Gun and extra armour plating. Being a Mercenary ship, they didn’t need to take any special features for their schtick, with the possible exception of a Sick Bay and Weapons Locker. They did pick up a Solid Rocket Booster for those quick bursts of speed during chases. Surprisingly however, they chose not to purchase any cabins so all the crew sleep in hammocks on the gundeck. No fancy cabin for the captain either (to the disappointment of his player). They still have 10ARPs of space which I believe they’re holding on to for any upgrades or additional features they discover they may need once play begins.
There was no time to go through the rules of the game with anyone, and no time to into any great detail about the setting, other then reiterating the campaign setup. There should be time for that in the actual first session.
Next time, The Tribulations of Scabby Jack